#ifndef _MUSHROOM_
#define _MUSHROOM_
#include "GameObject.h"

#define MUSHROOMVX 3
class MushRoom : public GameObject
{
public:
	MushRoom(D3DXVECTOR2 position, EObjectType type);
	virtual ~MushRoom();
	virtual void Update(float );
	virtual void UpdateCollision(list<GameObject*> , float);
};

#endif